maybe some of already seen my post in the Released Projects forum: Deep Echo
Since the last update I got a lot of positive feedback which really motivated me to keep going, even if developing such a project alone takes a lot of time and has a lot of frustrating moments, especially because it’s not my full time job, so working on this takes away time from my main job (I’m a self employed artist, mostly traditional sculpting and painting ).
I still search for a solution to spend more time on the project without starving… I applied for Epic’s Unreal Dev Grant, that would solve some problems but we will see
Anyway, I wanted to share a short video with you to give you a little teaser for the next version of Deep Echo which will include a playable level.
I am still working on a lot of the gameplay mechanics and polishing here and there, but slowly I start to have fun to shoot down those **** drones
Creating a HUD that “works” in VR is definately a challenge, stuff that sticks to your face is just annoying and if it is floating in the world it can be annoying sometimes too.
But at the moment I am quite happy with the progress
And by the way, I tried out many of the new assets of the Kite demo. Really mind blowing assets!