Hello, I am making a Multiplayer dinosaur survival game, and I have struggling to get an idea on how id go about making a volume specifically for a type of fish to swim in. For example, players spawning in and swimming around in lakes as a particular creature. However I need the player to not really be able to get out of the water as this fish. Or if they do, they just kinda have very very slow input, such as movement etc.
Hey there @JackBeStupid! This depends how your water is intended to function. Unreal does have a water system plugin that does have a volume and wave data, but is only able to be used with the landscape system and is rather dated. For most titles I’d usually recommend running custom volumes and custom movement modes across the board.
Previous thread answering a different type of swimming
This shows how to access the waves location data:
Information on custom movement in a networked setting: