Dedicated Servers, Jitter, Matchmaking

Thanks for answering, I did the same thing, was wondering if anyone had ideas about what causes it to jitter.
Nice template btw, good job on that. :slight_smile:

Thanks for the help, we’ve done just that (following documentation above).
What we are trying to do is to build matchmaking on top of it, meaning we want a system that gathers players into groups by game parameters (like the map they want to play) and sends them to dedicated servers when they are ready to go. Shooter example does not show that, currently I’m trying to look at Unreal Tournament sources in hopes I can find an answer, so far I found something called beacons, maybe that is the answer?