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Thread: Vehicle Soccer Template

  1. #1
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    Cool Vehicle Soccer Template

    Vehicle Soccer Multiplayer Template v1.2


    Download Demo Game v1.2
    Purchase Vehicle Soccer Template [Marketplace]

    Description:
    Vehicle Soccer Template is a 100% Blueprint powered template designed to help you learn and get you started in making multiplayer vehicle soccer games. All Blueprints are fully commented so you can easily edit and add new features as you see fit. This template supports LAN play with 1v1 to 5v5 players and includes hosting a new server, server list and lobby where all players are connected before moving to the main game.

    •Multiplayer: 1 vs 1 - 5 vs 5
    •Countdown timer
    •Overtime
    •Lobby system
    •LAN
    •Scoreboard
    •Jumping/Handbrake
    •Boost
    •Ability to toggle ball cam
    •In-Game Tv Screen that show live gameplay
    •In-Game chat system

    Technical Description:
    Blueprints:
    •Ball Blueprint
    •Vehicle Blueprint
    •Goalpost Blueprint
    •Vehicle Boost Blueprint
    •Various Widget Blueprints for Mainmenu, Lobby, Pausemenu, PlayerHUD etc.
    •Score screen that shows players with the number of goals they scored
    •Widget Component with team color that will hover on top of players

    Materials:
    •Post process material for highlighting ball

    Level:
    •Overview
    •Main Menu
    •Lobby

    Textures:
    •Tileable Mask Grid Texture

    Audio:
    Ball Hit
    Boost


    Change Log:
    v1.1
    * Fix for a rare issue where vehicle will refuse to reset/flip while upside down.

    v1.2
    * Updated to 4.13
    * Added in-game chat system
    * Added in-game TV screen that shows live gameplay
    * Fixed issues with player spawning
    * Refactored player spawning (New player spawning logic is more simpler and expandable)
    * Removed ShowLoadingScreen in Begin Play from BP_SoccerPlayerController
    * Removed InitStartSpot in BP_SoccerGameMode
    * Removed ServerSetTeam function from BP_SoccerPlayerState
    * Removed ServerInitializePlayer from VehicleBlueprint
    * Removed ClientHideLoadingScreen from VehicleBlueprint
    * Renamed LeaveGameFromMatch function (in BP_GameInstance) to LeaveGame
    * Setting up PlayerName and Material has been moved to Event Possessed inside VehicleBlueprint

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by YetiTech Studios; 10-31-2016 at 03:53 PM. Reason: V1.2 updated! :)

  2. #2
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    Looks good, when is this out?

  3. #3
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    Hi overreal! It will be released tomorrow, Oct 5th.

  4. #4
    3
    Quote Originally Posted by YetiTech Studios View Post
    Hi overreal! It will be released tomorrow, Oct 5th.
    It's been released. @YetiTech Studios; - It looks EXTERMELY impressive. AWESOME work, well done!

  5. #5
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    Hi, if the vehicle flips over, we are stuck. Needs a reset button to flip it back up.

  6. #6
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    Quote Originally Posted by overreal View Post
    Hi, if the vehicle flips over, we are stuck. Needs a reset button to flip it back up.
    Click 'Right Mouse Button' to flip the vehicle back up.
    Last edited by YetiTech Studios; 10-10-2016 at 02:32 PM.

  7. #7
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    hmm, it didn't work.

  8. #8
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    Quote Originally Posted by overreal View Post
    hmm, it didn't work.
    We have downloaded the project from marketplace and checked, both project and game demo works. Try the game pad 'A' button. Are you using the marketplace project or the game demo? If you are using the marketplace project have a look at the comments in the event graph VehicleBlueprint.

  9. #9
    0
    Samaritan
    Join Date
    Jul 2014
    Posts
    113
    Is there any accompanying documentation?

  10. #10
    0
    Quote Originally Posted by Loucsam View Post
    Is there any accompanying documentation?
    @Loucsam All the blueprints are well commented. If you want to have documentation for changing vehicles, ball, pickups etc. then let us know we will make one.

    Please let us know your thoughts.
    Last edited by YetiTech Studios; 10-14-2016 at 05:48 AM.

  11. #11

  12. #12
    0
    Quote Originally Posted by overreal View Post
    @overreal Thank you for bring up this issue, we were able to replicate this issue. We are currently looking into this and will fix this ASAP in an update.
    Last edited by YetiTech Studios; 10-13-2016 at 10:20 AM.

  13. #13
    0
    @overreal We have resolved the issue and have submitted the update to Epic.
    If you face any further issues please don't hesitate to contact us back.

    Change Log v1.1:
    Fix for a rare issue where vehicle will refuse to reset/flip while upside down.

  14. #14
    1
    Quote Originally Posted by YetiTech Studios View Post
    All the blueprints are well commented. If you want to have documentation for changing vehicles, ball, pickups etc. then let us know we will make one.

    Please let us know your thoughts.
    I think that documentation would help compliment what has been done and would add to the value of the project

  15. #15
    0
    Quote Originally Posted by Loucsam View Post
    Is there any accompanying documentation?
    Quote Originally Posted by richardboegli View Post
    I think that documentation would help compliment what has been done and would add to the value of the project
    Thank you for your suggestion. At the moment we are busy with our project which we will be showcasing at Comic Con Mumbai on October 22-23. We will be more than happy to make the documentation after this event. In the meantime, if you have any suggestions please do post here.

  16. #16
    1
    Quote Originally Posted by YetiTech Studios View Post
    Thank you for your suggestion. At the moment we are busy with our project which we will be showcasing at Comic Con Mumbai on October 22-23. We will be more than happy to make the documentation after this event. In the meantime, if you have any suggestions please do post here.
    No worries, no rush.

    Accompanying YouTube documentation will help those that like to watch and learn, with the added bonus of increasing project visibility by having more videos on YouTube.

    I'm personally quite fond of having the documentation in a wiki instead of PDF. People can easily suggest edits if they read something and might have a better way to word something.

    Make sure to post what you showcase at Mumbai Comiccon. I'm very impressed with the quality of your work thus far and am quite interested to see.

  17. #17
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    Now this is how you play Vehicle Soccer!


  18. #18
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    Any chance you can add AI to it, so when there are not enough players.

  19. #19
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    Quote Originally Posted by overreal View Post
    Any chance you can add AI to it, so when there are not enough players.
    Hi @overreal, sorry for the late reply we were busy hosting an eSports Tournament with our game at Comic Con. At the moment we are not working on AI but we will look into it in the future.

  20. #20
    1
    I'm guessing it uses the Wheeled Vehicle Component from UE4?

    But would it work for non-wheeled vehicle? Like say a hover craft?

  21. #21
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    Quote Originally Posted by Lynkk View Post
    I'm guessing it uses the Wheeled Vehicle Component from UE4?

    But would it work for non-wheeled vehicle? Like say a hover craft?
    It is done inside Vehicle Blueprint that uses Wheeled Vehicle Component but none of the system in Vehicle Soccer Template is dependent on Wheeled Vehicle Component.

  22. #22
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    Does this template show you have to do client side prediction and interpolation for vehicles in multiplayer?

  23. #23
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    Quote Originally Posted by iCode View Post
    Does this template show you have to do client side prediction and interpolation for vehicles in multiplayer?
    There is no special implementation for client side prediction in this template.

  24. #24
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    Could you explain how to switch out the vehicle out for a thirdperson character? I've tried emailing your support email address. Thanks!

  25. #25
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    Quote Originally Posted by dodi View Post
    Could you explain how to switch out the vehicle out for a thirdperson character? I've tried emailing your support email address. Thanks!
    Open BP_SoccerPlayerController and inside Event Graph find ClientSpawnPlayer event. This event is connected to ServerSpawnPlayer function which has a parameter for vehicle class (by default assigned to Vehicle Blueprint). Change that vehicle class to your character blueprint.

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