So I have a couple of questions regarding servers. My main question is how to create a standalone server which does not contain the hole game so you can split between Clients and Server. I don’t want the clients to contain the server software and therefore a separated server program which only operates from command line. I’ve already come over this question here: Having separated client-server code is possible? - UE4 AnswerHub
Can someone provide more specific information how to do so since I don’t really understand what they mean by WITH_SERVER.
However, I also came up about some other stuff.
- Master servers. In Unity they provide a Master Server software. Any similar for UE4?
- Linux support. When will there be support for dedicated servers on Linux?