Dedicated server with volumetrics on levels fails to start

In my multiplayer game there is a level with animated VDBs (but it also happens with sequencer and niagara fluids) and when I build dedicated server I it doesn’t fully launch because of failed assertion:

Assertion failed: DefaultTexture [File:F:\UE5.3.2\Engine\Source\Runtime\RHI\Private\RHITextureReference.cpp] [Line: 21]

When I remove all volumetric stuff from level it launches. So I believe dedicated server executable has these volumetrics textures baked into. Is there a solution to exclude these from dedicated server or any other solution to have volume effects in multiplayer game or it is not possible?