I have been working on trying to run a dedicated server with ShooterGame. So far I have determined I had to get the source version of the engine from git, I had to build and package the game, all of which took hours. I have to say I am really unhappy with the amount of time this all took just to run the server.
All that effort aside, the server is now running without error, but it will not show up in the client server browser. Per these instructions:
I have put the executables in the “<cooked>/<platform>/<game>/binaries/<platform>” directory and they run without error. I think maybe the server and/or client do not have the right Steam AppID since I know that needs to be changed in to 480 to get this to work in the development environment. However, when I try to set that using the Steam_AppID.txt file in the executable directory, running either the client or server just deletes the Steam_AppID.txt file!
Any suggestions on this issue?