Dedicated server starting as client + listen server

Hi everyone,

I’ve been trying to set up a dedicated server for experimental purposes, and so far it’s been a bit of a failure.
I’ve compiled the lastest version of the engine (4.21.2) on Development Editor, and its working as expected.

Then I created an empty project with only two dummy levels, compiled it as Development Server, cooked it, but couldn’t make it work on dedicated server mode: even with the -log argument, the console starts by loading graphical parameters (curious for a standalone server with no clients), and nothing looks like the logs of the tutorials i’ve tried.

I went for another round, using the ShooterGame project, as someone already explained how to make a dedicated server out of it, and I got the same result: nothing like the tutorial, and a client-like log.

I’ve attached the shootergame dedicated server log, if someone could tell me (or give me a clue) about what i’ve been doing wrong, it’d be immensely appreciated.

Thank you :slight_smile: