Dedicated server seems to stutter a bit. How to fix?

I have successfully gotten a dedicated server setup so I can join it on the same computer by using “Open Level:” in blueprints, but it seems to stutter a bit. The character movement and physics of certain objects specifically. What could be causing this? Could it be a hardware issue that my computer just isn’t good enough to run it completely smooth? If I haven’t included some info that might be necessary to troubleshoot this problem, let me know and I’ll give said info. Any help is appreciated.

any updates on how you solved this problem?

figured it out, just uncheck “Component replicates” for all your character’s components in their details panels, then try testing it again. This should get rid of this problem, but you may need to play around with this if your game relies on some of these components replicating.