Hi all,
I’m working on a dedicated server and I reach a point where I would like to save the player progress. I have made a save and load system in the player state what I call in the gamemode when the player joins or leaves.
My problem is that during the runtime If I save the game I get a return for the player location, but when I restart the game(and server) the loaded data from slot return 0,0,0 as the player location, but in the runtime it was something else.
So basically it loads the .sav file but the values are not correct. Can you please help me out what is the problem or how to solve this issue?
Thank you!


