Dedicated Server Ragdoll Flying All Over the Map?

Hi,

I’m trying to set up a ragdoll for my character. In the default Third Person Project everything works as expected when I set simulated physics to true both in single-player and in multiplayer. However, on a dedicated server, the ragdoll flies all over the map.

To get vehicles to work on a dedicated server, I had to set bEnablePhysicsOnDedicatedServer = true; in the vehicle’s base class in C++. Do I also have to do something like that for pawns? What am I doing wrong? :blush:

Thanks

Turns out that there was a static mesh attached to my pawn’s head which had its collision enabled and was causing the issue. You must disable to collision on any meshes attached to the pawn!