I have few questions about Dedicated Server & Network.
First of all, I created a simple batch file to run client or server or both (you can find it here) because Editor start server and client in the same Level, and it’s hard to test some network stuff when your server start in your Main Menu
If you have any idea to do the same in the Unreal Editor, I’ll be happy to learn that.
Now, I’m surprised to see that if I close my dedicated server console, clients are not disconnect, for him it’s a simple ping issue from PlayerMovement:
Well, how to disconnect all players when server shutdown ? I think I need to override some function before GameMode was destroyed (like Rama suggested in this post).
I also find the “Return Main Menu” Node, and I don’t really understand how to use it
Finally, I would like to know if it’s possible to input some command in my dedicated server console (this can be useful :)) and how to add custom commands.
Thank you in advance !