Dedicated server missing native code

Hello Ue Community, I just go my first c++ code to work and wanted to test it on my dedicated server, but I’m getting this error.

Warning: FAsyncPackage::LoadImports for /Game/Gameplay/AI/Sentinal01/BP_Sentinal01_AI: Skipping import Class /Script/Celestial.MovementTest, depends on missing native class

I’m using the 4.21.1 Github release branch. also, everything works fine on a local session.
some more out of the Log file.

my question is where do I add the Dependency for the Dedicated server.
weirdly the c++ code is working fine in a Single player session.

[2019.01.13-09.18.34:224][ 0]LogStreaming: Error: ****DumpDependencies [Dependencies]:
[2019.01.13-09.18.34:225][ 0]LogStreaming: Error: Export 38 /Game/Gameplay/AI/Sentinal01/BP_Sentinal01_AI.BP_Sentinal01_AI_C:MovementTest_GEN_VARIABLE
[2019.01.13-09.18.34:226][ 0]LogStreaming: Error: Linker is ../../../Celestial/Content/Gameplay/AI/Sentinal01/BP_Sentinal01_AI.uasset
[2019.01.13-09.18.34:226][ 0]LogStreaming: Error: Dep S_BEFORE_S Export 1 /Game/Gameplay/AI/Sentinal01/BP_Sentinal01_AI.BP_Sentinal01_AI_C (class BlueprintGeneratedClass)
[2019.01.13-09.18.34:226][ 0]LogStreaming: Error: Dep S_BEFORE_C Import 15 /Script/Celestial.MovementTest
[2019.01.13-09.18.34:227][ 0]LogStreaming: Error: Dep S_BEFORE_C Import 78 /Script/Celestial.Default__MovementTest
[2019.01.13-09.18.34:227][ 0]LogStreaming: Error: Dep C_BEFORE_C Export 1 /Game/Gameplay/AI/Sentinal01/BP_Sentinal01_AI.BP_Sentinal01_AI_C (class BlueprintGeneratedClass)
[2019.01.13-09.18.34:227][ 0]LogStreaming: Error: Missing Dependency, request for /Script/Celestial.MovementTest but it hasn't been created yet.
[2019.01.13-09.18.34:228][ 0]LogStreaming: Error: Could not find class MovementTest to create MovementTest_GEN_VARIABLE
[2019.01.13-09.18.34:065][ 0]LogStreaming: Warning: FAsyncPackage::LoadImports for /Game/Gameplay/AI/Sentinal01/BP_Sentinal01_AI: Skipping import Class /Script/Celestial.MovementTest, depends on missing native class

ok found the solution myself seems like a rookie mistake by me, I only had to rebuild my project with the development server in VS.