Dedicated Server Manager

In general terms a “Server” is a single instance of the server files running. A “Physical Box” can run multiple server instances depending on the games demands and the hardware available.

Traditional low count game modes (2-32 players) you can typically run 2+ on a Windows Server [v2022].

  • Intel Xeon E3-1270v5 processor (four physical 3.6ghz cores on QPI + hyperthreading + turbo->4ghz)
  • 16GB DDR4-2133 ECC memory

World Size, Networked actor count, number of players etc has an impact on this.


Games like CS, Battlefield (1942-4), CoD 1-5, TF/TF2, Unreal Tournament, ran on traditional Game Server Provider (GSP) setups. Each physical box would run multiple 24/7 instances of games. These types of games do not move players to another server. They simply load a new map (rotation).


Epic Online Services and STEAM offer built in matchmaking services.

EOS:
https://dev.epicgames.com/docs/game-services/lobbies-and-sessions/sessions/eos-session-matchmaking-sample

STEAMWORKS:
https://partner.steamgames.com/doc/features/multiplayer/matchmaking

Most hosting services like GameLift and PlayFab also provide MM services.

MS Azure PlayFab

AWS GameLift

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