Dedicated server keeps deleting our steam_appid

@ZenLeviathan

I got some good news. It turns out that the reason steam wouldn’t initialize on our dedicated server was because we did need the following dll (just has mentioned in the doc you linked):

  • steamclient64.dll
  • tier0_s64.dll
  • vstdlib_s64.dll

Now, we still have an issue where the client times out when attempting to client travel to the server.

Interesting detail, our server creates a session, but the clients don’t join it. I assumed that since playfab’s matchmaking returns to all client the ip addresse and port to connect to, we can simply client travel without needing to join the session.

Using the exact same code, but with the default ipnet driver works flawlessly (we don’t join the session either in that case).

Can travelclient() be used even if my client didn’t join the steam session? Could that be the source of the time out?