According to my current knowledge, if a player is found cheating on the dedicated server, I can only call ExitGame on the Client. However, if the player cheats, his client may be modified to refuse to execute ExitGame. At this time, I need my dedicated server to kick the cheating player controller object out of the game, but I don’t know what function can make the dedicated server disconnect a player?
Game Session → Kick Player … or Unregister Player
This is not for dedicated servers
Did you ever figure this out?
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