And the shooter game target should be server target.
Example
TestServerTarget
And the shooter game target should be server target.
Example
TestServerTarget
You are my hero, i was trying to figure out what’s wrong !
When making ShooterGameServer.Target.cs for the dedicated server, the given code for 4.16 is wrong
This is what it says:
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class ShooterGameTarget : TargetRules
{
public ShooterGameTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
bUsesSteam = true;
ExtraModuleNames.Add("ShooterGame");
}
//
// TargetRules interface.
//
public override void SetupGlobalEnvironment
(
TargetInfo Target,
ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration
)
{
if (Target.Platform == UnrealTargetPlatform.PS4)
{
OutCPPEnvironmentConfiguration.Definitions.Add("GARLIC_HEAP_SIZE=(2600ULL * 1024 * 1024)");
OutCPPEnvironmentConfiguration.Definitions.Add("ONION_HEAP_SIZE=(200ULL * 1024 * 1024)");
OutCPPEnvironmentConfiguration.Definitions.Add("RESERVED_MEMORY_SIZE=(1ULL * 1024 * 1024)");
OutCPPEnvironmentConfiguration.Definitions.Add("LIBC_MALLOC_SIZE=(32ULL * 1024 * 1024)");
OutCPPEnvironmentConfiguration.Definitions.Add("LIBC_MALLOC_SIZE=(32ULL * 1024 * 1024)");
//for a real game these could be behind a call to a virtual function defined in a partial class in a protected
folder also.
OutCPPEnvironmentConfiguration.Definitions.Add("UE4_PROJECT_NPTITLEID=NPXX51358_00");
OutCPPEnvironmentConfiguration.Definitions.Add("UE4_PROJECT_NPTITLESECRET=81ae213eafbc64777574955bf921c9be3c60a3bddef70c357d8fe49ad64e0d0402d2249de390174832c5e4098114c93c33705b597cfbe9b1153d58fe9fae1f0de1466daf18ef25d06122cff7c95bde07bc060109e20c865305692dfbf9d7b726460893c4abd86dc9e8fd6b5db7dca4ffd4eefcb1771baccd576109bea862d6d4");
}
}
}
Target type is wrong and should be
Type = TargetType.Server;
This line has a line to much
//for a real game these could be behind a call to a virtual function defined in a partial class in a protected
folder also.
Just letting you guys know!
Sorry forgot to give the link!
Update on code yet?