Hey, my Programmer is currently having an error when he tries to run our Dedicated Server, the specific line that we assume is causing problems is:
Assertion failed: IsValid() [File:C:\Users\silentbaws\Documents\Unreal Projects\Engine Source\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 826]
Here’s the log:
Log file open, 03/21/17 21:29:52
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(973076574) SRandInit(973076574).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.119975
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-0
LogInit: Engine Version: 4.15.0-0+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-0+++UE4+Release-4.15
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Mar 21 2017 18:39:55
LogInit: Compiled with Visual C++: 19.00.23918.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: -log
LogInit: Base directory: C:/Users/silentbaws/Documents/Unreal Projects/Combat_Module/Build/WindowsNoEditor/CombatModule/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.03.22-01.29.53:087][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2017.03.22-01.29.53:088][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2017.03.22-01.29.53:096][ 0]LogInit: Computer: SILENTDESKTOP
[2017.03.22-01.29.53:097][ 0]LogInit: User: silentbaws
[2017.03.22-01.29.53:098][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.03.22-01.29.53:100][ 0]LogInit: High frequency timer resolution =3.020483 MHz
[2017.03.22-01.29.53:100][ 0]LogMemory: Memory total: Physical=11.9GB (12GB approx)
[2017.03.22-01.29.53:100][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2017.03.22-01.29.53:101][ 0]LogMemory: Process Physical Memory: 87.28 MB used, 87.28 MB peak
[2017.03.22-01.29.53:101][ 0]LogMemory: Process Virtual Memory: 102.19 MB used, 102.19 MB peak
[2017.03.22-01.29.53:102][ 0]LogMemory: Physical Memory: 4995.54 MB used, 7240.53 MB free, 12236.07 MB total
[2017.03.22-01.29.53:103][ 0]LogMemory: Virtual Memory: 305.71 MB used, 7240.53 MB free, 134217728.00 MB total
[2017.03.22-01.29.53:200][ 0]LogTextLocalizationManager: No specific translations for ('en-CA') exist, so ('en') translations will be used.
[2017.03.22-01.29.53:363][ 0]LogAssetRegistry: FAssetRegistry took 0.0201 seconds to start up
[2017.03.22-01.29.53:368][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.004896 seconds
[2017.03.22-01.29.53:368][ 0]LogPakFile: New pak file ../../../CombatModule/Content/Paks/CombatModule-WindowsNoEditor.pak added to pak precacher.
[2017.03.22-01.29.53:498][ 0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
[2017.03.22-01.29.53:502][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2017.03.22-01.29.53:528][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: combatmodule, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2817406665
[2017.03.22-01.29.53:548][ 0]LogUObjectArray: 29506 objects as part of root set at end of initial load.
[2017.03.22-01.29.53:548][ 0]LogUObjectAllocator: 5847888 out of 0 bytes used by permanent object pool.
[2017.03.22-01.29.53:549][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.03.22-01.29.53:550][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.03.22-01.29.53:550][ 0]LogModuleManager:Warning: ModuleManager: Module 'XAudio2' not found - its StaticallyLinkedModuleInitializers function is null.
[2017.03.22-01.29.53:577][ 0]LogEngine: Initializing Engine...
[2017.03.22-01.29.53:581][ 0]LogStreaming:Warning: Export 1 (MaterialExpressionVectorParameter0) in ../../../Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset was not created.
[2017.03.22-01.29.53:581][ 0]LogStreaming:Warning: File ../../../Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset had 1k of exports we never loaded.
[2017.03.22-01.29.53:584][ 0]LogStreaming:Warning: Export 1 (MaterialExpressionTextureSample_1) in ../../../Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset was not created.
[2017.03.22-01.29.53:585][ 0]LogStreaming:Warning: File ../../../Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset had 1k of exports we never loaded.
[2017.03.22-01.29.53:587][ 0]LogStreaming:Warning: Export 1 (MaterialExpressionVectorParameter_4) in ../../../Engine/Content/EditorMaterials/GizmoMaterial.uasset was not created.
[2017.03.22-01.29.53:589][ 0]LogStreaming:Warning: File ../../../Engine/Content/EditorMaterials/GizmoMaterial.uasset had 1k of exports we never loaded.
[2017.03.22-01.29.53:590][ 0]LogStreaming:Warning: Export 1 (MaterialExpressionScalarParameter_0) in ../../../Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset was not created.
[2017.03.22-01.29.53:591][ 0]LogStreaming:Warning: Export 2 (MaterialExpressionVectorParameter_0) in ../../../Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset was not created.
[2017.03.22-01.29.53:592][ 0]LogStreaming:Warning: File ../../../Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset had 1k of exports we never loaded.
[2017.03.22-01.29.53:600][ 0]LogInit: Texture streaming: Disabled
[2017.03.22-01.29.53:610][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.03.22-01.29.56:305][ 0]LogWindows:Error: === Critical error: ===
[2017.03.22-01.29.56:306][ 0]LogWindows:Error:
[2017.03.22-01.29.56:307][ 0]LogWindows:Error: Assertion failed: IsValid() [File:C:\Users\silentbaws\Documents\Unreal Projects\Engine Source\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 826]
[2017.03.22-01.29.56:308][ 0]LogWindows:Error:
[2017.03.22-01.29.56:308][ 0]LogWindows:Error:
[2017.03.22-01.29.56:309][ 0]LogWindows:Error:
[2017.03.22-01.29.56:310][ 0]LogWindows:Error: KERNELBASE.dll!0x000000004A817788
[2017.03.22-01.29.56:310][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004B2A514A
[2017.03.22-01.29.56:310][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004B0C684E
[2017.03.22-01.29.56:311][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004B04E778
[2017.03.22-01.29.56:312][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004AEEA8F3
[2017.03.22-01.29.56:312][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004D0CD22B
[2017.03.22-01.29.56:313][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004D0CD0E1
[2017.03.22-01.29.56:314][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004D83EC16
[2017.03.22-01.29.56:314][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004D0CB03A
[2017.03.22-01.29.56:314][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004AEEBBB8
[2017.03.22-01.29.56:317][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004AEEB302
[2017.03.22-01.29.56:318][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004AEEB47A
[2017.03.22-01.29.56:318][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004AEFA7A8
[2017.03.22-01.29.56:319][ 0]LogWindows:Error: CombatModuleServer.exe!0x000000004EC5ECF2
[2017.03.22-01.29.56:320][ 0]LogWindows:Error: KERNEL32.DLL!0x000000004B528364
[2017.03.22-01.29.56:320][ 0]LogWindows:Error: ntdll.dll!0x000000004DB370D1
[2017.03.22-01.29.56:321][ 0]LogWindows:Error: ntdll.dll!0x000000004DB370D1
[2017.03.22-01.29.56:321][ 0]LogWindows:Error:
[2017.03.22-01.29.56:332][ 0]LogExit: Executing StaticShutdownAfterError
[2017.03.22-01.29.57:268][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2017.03.22-01.29.57:268][ 0]Log file closed, 03/21/17 21:29:57
Any help would be fantastic, thanks!