Dedicated server does not recover FPS rate after maximizing client viewpot (UE5.6)

This is strange because theoretically the server is independent of the client, and it is not rendering.

But I have noticed that if I maximize the game window on the client the server suffers a significant FPS drop and does not recover its default frequency of 30FPS.

I do this on the client:

This happens on the server: (from an average of 30FPS to 20FPS on average)

However, everything is going well with the client. (Big bar in the middle when the window is minimized but then everything is normal).

Well, I haven’t tested it on two different machines… but I have 64 threads to run multiple instances of the game without any problems on the same machine… So I think the CPU is not the problem.

What do you think about this? Is it a problem?

Thank you very much!!



This is what the server normally looks like (without maximized windows) constant 30FPS average.