Ok , I was able to figure it out, the explainations were kinda confusing ,but there were parts that I had left out in the process that made things very difficult. if you have questions feel free to post , I will give you an example of the process I went through , I downloaded from git hub the latest version. I made sure I had deleted everything prior to fresh start. I went through by downloading the cloned version to directory , in my documents location. when cloning git hub had a not visable folder. when downloaded I went to engine/ and registered the uproject with windows, I then went to the game engine after generating the uproject by right clicking, and pointed to the location of my engine version. directory , not version number. after that I compiled the engine. which then after the compiling of the engine , I configured my settings , make sure you set your configurations to local ip . forward your ports 7777 and configure description. I used only windows , and mac and deselected the rest. I chose not to use pak files when ready to start packaging the files. . so I unchecked both. then I packaged the files to a location out side of my solution. in documents. named it file. you only need this for deployment packages. you can name it romper if you want. anyhow , once packaged . open visual studios. your editor should be development editor x64 , you need that setting each time you package the client in the editor. for the server you will set this to development server x64 then build the server after creating the Server.Target.cs you will need that link above to copy and paste into visual studios. make sure you add it into the solution. then goto your uproject files and regenerate files. then build. it will then place the Server.exe which you only need to copy this exe file and move it to romper or what ever you named your cooked content to, in documents location. place in the directory binaries, win64 along side your client and another file. I created a bat file that points to this location, cd Game\Binaries\Win64
start Server.exe some_Map -log this ran the server , I also created the same bat file for the client , except I named it differently … cd Game\Binaries\Win64
start Game.exe 000.000.000.000 -game and it automatically connected to the server , I now can move forward on server replication. I thank those that helped me out through this frustrating times with this. I look forward in pushing forward in the project, im excited and loving the experience.