“First, you need to set up a special server target for
UnrealBuildTool.” - And what does this
mean and how should I do it ?
That mean you need create server.target.cs file with special code.
“Save it as Server.Target.cs next to the other target files and
regenerate the project files.” - Where
are the other target files ? Because I
cant find them. I used only blueprints
in my project with no c++ features
added.
Add c++ feature. Create any c++ class, empty for example and UE4Editor create Source folder with needed code for you