Dedicated server - compile the server code using Visual Studio ? Need help

So they sent me this guide but I never used c++ before and I dont know how to compile the template.

I tried to do it based on this guide but I have 4 errors

“First, you need to set up a special server target for UnrealBuildTool.” - And what does this mean and how should I do it ?

“Save it as Server.Target.cs next to the other target files and regenerate the project files.”

  • Where are the other target files ? Because I cant find them. I used only blueprints in my project with no c++ features added.

Thanks for help.

  1. “First, you need to set up a special server target for
    UnrealBuildTool.” - And what does this
    mean and how should I do it ?

That mean you need create server.target.cs file with special code.

  1. “Save it as Server.Target.cs next to the other target files and
    regenerate the project files.” - Where
    are the other target files ? Because I
    cant find them. I used only blueprints
    in my project with no c++ features
    added.

Add c++ feature. Create any c++ class, empty for example and UE4Editor create Source folder with needed code for you