dedicated server can't get game instance

I am trying to log in from the client and retrieve player information from the dedicated server with the login ID I received at this time.

I put the ID information in the game instance and go to the dedicated server, but the information in the game instance does not follow.

Main(Login : zzz) → gameInsatnce(set name : zzz) → dedicate server(get name : )
Enter the server as shown in the example above, and get gameinstance is empty on the player controller.

It works fine with Editor play, but does not work when you go to Dedicated Server.

How do I get player information from Dedicated Server?

There is no value even if you do multicast.
I don’t think the game instance itself is working.

How do I get each game instance on a dedicated server?

There is only one game instance per game even on a dedicated server. What you are looking for is PlayerState which exist on all clients and replicated by the server for sharing individual client info like name.

Which means that the client’s game instance is not available in multiplayer