Dedicated Server Build crashing

The project I am using is the shooter game example project and every time the server goes to load the map it crashes. I have tried getting rid of the widgets from the server side and that hasn’t work. So it would be appreciated if someone could help me with a solution.

Log file open, 09/12/17 11:41:19
LogWindows: LoadLibraryWithSearchPaths failed for file aqProf.dll. GetLastError=0
LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi.dll. GetLastError=0
LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi32e.dll. GetLastError=0
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-270719864) SRandInit(-270719864).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 7.860281
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin LowEntryExtStdLib
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamController
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin AdvancedSessions
LogPluginManager: Mounting plugin AdvancedSteamSessions
LogPluginManager: Mounting plugin VictoryBPLibrary
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogOnline: Display: STEAM: Loading Steam SDK 1.39
LogOnline: Verbose: STEAM: Initializing Steam Game Server IP: 0x00000000 Port: 7777 SteamPort: 7778 QueryPort: 27015
LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: Warning: STEAM: Steam API failed to initialize!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: Unable to create OnlineSubsystem module Steam
LogOnline: Unable to load default OnlineSubsystem module Steam, using NULL interface
LogOnline: Verbose: OSS: Created thread (ID:14656).
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.17-CL-0
LogInit: Engine Version: 4.17.1-0+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-0+++UE4+Release-4.17
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Sep 10 2017 20:45:00
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line:  "Highrise?game=FFA" -server -log
LogInit: Base directory: Y:/Unreal Projects/UnrealGame 4.17/Saved/StagedBuilds/WindowsServer/ShooterGame/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 50000 objects not considered by GC, pre-allocating 6000000 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.09.12-10.41.32:566][  0]LogInit: Selected Device Profile: [WindowsServer]
[2017.09.12-10.41.32:568][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2017.09.12-10.41.32:717][  0]LogInit: Computer: GAMING-PC
[2017.09.12-10.41.32:717][  0]LogInit: User: kar67
[2017.09.12-10.41.32:719][  0]LogInit: CPU Page size=4096, Cores=4
[2017.09.12-10.41.32:719][  0]LogInit: High frequency timer resolution =3.320281 MHz
[2017.09.12-10.41.32:739][  0]LogMemory: Memory total: Physical=9.9GB (10GB approx)
[2017.09.12-10.41.32:739][  0]LogMemory: Platform Memory Stats for WindowsServer
[2017.09.12-10.41.32:740][  0]LogMemory: Process Physical Memory: 225.31 MB used, 225.31 MB peak
[2017.09.12-10.41.32:741][  0]LogMemory: Process Virtual Memory: 243.91 MB used, 243.91 MB peak
[2017.09.12-10.41.32:742][  0]LogMemory: Physical Memory: 5090.27 MB used,  5034.30 MB free, 10124.57 MB total
[2017.09.12-10.41.32:742][  0]LogMemory: Virtual Memory: 532.88 MB used,  5034.30 MB free, 134217728.00 MB total
[2017.09.12-10.41.37:050][  0]LogInit: Using OS detected language (en-GB).
[2017.09.12-10.41.37:051][  0]LogInit: Using OS detected locale (en-GB).
[2017.09.12-10.41.37:070][  0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
[2017.09.12-10.41.38:381][  0]LogAssetRegistry: FAssetRegistry took 0.3043 seconds to start up
[2017.09.12-10.41.42:566][  0]LogPackageLocalizationCache: Processed 6 localized package path(s) for 2 prioritized culture(s) in 0.023408 seconds
[2017.09.12-10.41.42:736][  0]LogInit: Selected Device Profile: [WindowsServer]
[2017.09.12-10.41.47:880][  0]LogNetVersion: ShooterGame , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 895770705)
[2017.09.12-10.41.48:711][  0]LogUObjectArray: 35841 objects as part of root set at end of initial load.
[2017.09.12-10.41.48:715][  0]LogUObjectAllocator: Warning: 7262464 Exceeds size of permanent object pool 6000000, please tune SizeOfPermanentObjectPool.
[2017.09.12-10.41.48:716][  0]LogUObjectArray: CloseDisregardForGC: 35841/0 objects in disregard for GC pool
[2017.09.12-10.41.49:596][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.09.12-10.41.49:609][  0]LogOcInput: OculusInput pre-init called
[2017.09.12-10.41.49:730][  0]LogEngine: Initializing Engine...
[2017.09.12-10.41.50:080][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.006 s
[2017.09.12-10.41.50:101][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2017.09.12-10.41.50:124][  0]LogInit: Texture streaming: Disabled
[2017.09.12-10.41.50:170][  0]LogAnalytics: [UEGame.UnrealEngine.Release|CF56F5794D566E95DBB738862870CB26|Shooter Game] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.17.1-0+++UE4+Release-4.17
[2017.09.12-10.41.50:170][  0]LogAnalytics: [UEGame.UnrealEngine.Release|CF56F5794D566E95DBB738862870CB26|Shooter Game] SetUserId ANON-{60161103-442A-8A3C-C9BC-8C8BDEFE5B2C}||
[2017.09.12-10.41.50:172][  0]LogAnalytics: [UEGame.UnrealEngine.Release|CF56F5794D566E95DBB738862870CB26|Shooter Game] AnalyticsET::StartSession
[2017.09.12-10.41.51:137][  0]LogInit: Display: Game Engine Initialized.
[2017.09.12-10.41.51:137][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2017.09.12-10.41.51:249][  0]LogInit: Display: Starting Game.
[2017.09.12-10.41.51:268][  0]LogNet: Browse: /Game/Maps/Highrise/Highrise?Name=Player?game=FFA
[2017.09.12-10.41.51:526][  0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.09.12-10.42.18:214][  0]LogWindows: Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "Y:/Unreal Projects/UnrealGame 4.17/Saved/StagedBuilds/WindowsServer/ShooterGame/Saved/Crashes/UE4CC-Windows-4EF2AF954EE2F8006EBB99B7E435B70D_0000" -Unattended -nullrhi -AppName=UE4-ShooterGame -CrashGUID=UE4CC-Windows-4EF2AF954EE2F8006EBB99B7E435B70D_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
[2017.09.12-10.42.18:215][  0]LogWindows: Error: === Critical error: ===
[2017.09.12-10.42.18:216][  0]LogWindows: Error: 
[2017.09.12-10.42.18:217][  0]LogWindows: Error: Assertion failed: IsValid() [File:C:\Program Files (x86)\Unreal Engine\UnrealEngine-release\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 824] 
[2017.09.12-10.42.18:219][  0]LogWindows: Error: 
[2017.09.12-10.42.18:220][  0]LogWindows: Error: 
[2017.09.12-10.42.18:221][  0]LogWindows: Error: 
[2017.09.12-10.42.18:222][  0]LogWindows: Error: KERNELBASE.dll!0x00000000A08A9E08
[2017.09.12-10.42.18:222][  0]LogWindows: Error: ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
[2017.09.12-10.42.18:223][  0]LogWindows: Error: ShooterGameServer.exe!FOutputDevice::Logf__VA() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
[2017.09.12-10.42.18:224][  0]LogWindows: Error: ShooterGameServer.exe!FDebug::AssertFailed() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
[2017.09.12-10.42.18:226][  0]LogWindows: Error: ShooterGameServer.exe!FSlateApplication::Get() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\slate\public\framework\application\slateapplication.h:284]
[2017.09.12-10.42.18:227][  0]LogWindows: Error: ShooterGameServer.exe!SSafeZone::SetTitleSafe() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\slate\private\widgets\layout\ssafezone.cpp:64]
[2017.09.12-10.42.18:227][  0]LogWindows: Error: ShooterGameServer.exe!SSafeZone::Construct() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\slate\private\widgets\layout\ssafezone.cpp:35]
[2017.09.12-10.42.18:228][  0]LogWindows: Error: ShooterGameServer.exe!SShooterLoadingScreen2::Construct() [c:\program files (x86)\unreal engine\unreal projects\unrealgame 4.17\source\shootergameloadingscreen\private\shootergameloadingscreen.cpp:44]
[2017.09.12-10.42.18:229][  0]LogWindows: Error: ShooterGameServer.exe!FShooterGameLoadingScreenModule::StartInGameLoadingScreen() [c:\program files (x86)\unreal engine\unreal projects\unrealgame 4.17\source\shootergameloadingscreen\private\shootergameloadingscreen.cpp:139]
[2017.09.12-10.42.18:230][  0]LogWindows: Error: ShooterGameServer.exe!UShooterGameInstance::ShowLoadingScreen() [c:\program files (x86)\unreal engine\unreal projects\unrealgame 4.17\source\shootergame\private\shootergameinstance.cpp:421]
[2017.09.12-10.42.18:231][  0]LogWindows: Error: ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance<0,UShooterGameInstance,void __cdecl(FString const & __ptr64)>::ExecuteIfSafe() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:858]
[2017.09.12-10.42.18:232][  0]LogWindows: Error: ShooterGameServer.exe!TBaseMulticastDelegate<void,FString const & __ptr64>::Broadcast() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
[2017.09.12-10.42.18:232][  0]LogWindows: Error: ShooterGameServer.exe!UEngine::LoadMap() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\engine\private\unrealengine.cpp:9968]
[2017.09.12-10.42.18:233][  0]LogWindows: Error: ShooterGameServer.exe!UEngine::Browse() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\engine\private\unrealengine.cpp:9679]
[2017.09.12-10.42.18:234][  0]LogWindows: Error: ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() [c:\program files (x86)\unreal engine\unreal projects\unrealgame 4.17\source\shootergame\private\shootergameinstance.cpp:311]
[2017.09.12-10.42.18:239][  0]LogWindows: Error: ShooterGameServer.exe!FEngineLoop::Init() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\launch\private\launchengineloop.cpp:2692]
[2017.09.12-10.42.18:239][  0]LogWindows: Error: ShooterGameServer.exe!GuardedMain() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\launch\private\launch.cpp:155]
[2017.09.12-10.42.18:241][  0]LogWindows: Error: ShooterGameServer.exe!GuardedMainWrapper() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
[2017.09.12-10.42.18:242][  0]LogWindows: Error: ShooterGameServer.exe!WinMain() [c:\program files (x86)\unreal engine\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
[2017.09.12-10.42.18:242][  0]LogWindows: Error: ShooterGameServer.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
[2017.09.12-10.42.18:243][  0]LogWindows: Error: KERNEL32.DLL!0x00000000A1862774
[2017.09.12-10.42.18:244][  0]LogWindows: Error: ntdll.dll!0x00000000A36C0D51
[2017.09.12-10.42.18:245][  0]LogWindows: Error: ntdll.dll!0x00000000A36C0D51
[2017.09.12-10.42.18:247][  0]LogWindows: Error: 
[2017.09.12-10.42.18:252][  0]LogExit: Executing StaticShutdownAfterError
[2017.09.12-10.42.18:698][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2017.09.12-10.42.18:711][  0]Log file closed, 09/12/17 11:42:18

link text

Have you cooked the content for your dedicated server recently?

Don’t worry i fixed it, i just forgot to take down this question. It crashed because of the way the loading worked because I changed the code.

Fixed, changed loading screen code so it doesn’t appear on the server