Building the dedicated server executable is successful, but it crashes immediately after trying to start it.
I am currently investigating but haven’t found anything obvious yet. The dedicated server executables are built after the latest documentation and has no problems compiling.
I haven’t been able to get any dedicated server build to work since UE 4.11. Before this they always worked perfectly fine.
Greetings, thanks for helping out.
I get the same crashes in a clean project. Not sure whats going on here, but the crash stack is identical. I’ve compiled a sample project which gives this crash when I execute the dedicated server.
Unfortunately, I’m not able to get that running. I get the failed to open descriptor file message. Do me a favor and set up a clean project for this and then provide me with the zip of the project instead of the packaged server. That way I can check all of your settings and ensure the server target file is set up correctly, and then attempt to build the server on my end.
I’ve tested it two times in the project you’ve provided, and the server is running as expected. As a result, we do not believe that this issue is a bug. If you find new steps that consistently reproduce the issue, feel free to leave a comment to reopen the thread and we can continue to investigate.
Could you upload the built/packaged sample project that works on your end so I can try if it still crashes here, if so there would be some other bug or issue with windows/drivers/dependencies that prevent it from running for some reason.
Thanks for helping out. Your project does indeed work. I believe I’ve found the problem. Its not possible to run a development server with a shipping game build. Also async loading needs to be disabled or it may/will crash the server.
The particular issues I experienced in this post seems to be solved.
Thanks for your time helping to sort out these issues, you assistance is most appreciated! /Best Regards