Dedicated server breaks down on centos

Usually i fix all of permission bug with non root user on centos.
I use FTP with non root user to login , transfer file with .

Logs:

Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554 
CommonUnixCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=131119 
Malloc Size=45440 LargeMemoryPoolOffset=176576 
Failed to find symbol file, expected location:
"/home/unreal/nightmare/ShooterGame/Binaries/Linux/ShooterServer.sym"
[2022.09.15-21.02.10:678][  4]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000000

[2022.09.15-21.02.10:678][  4]LogCore: Fatal error!

0x00000000028ad1a8 ShooterServer!UnknownFunction(0x26ad1a8)
0x00000000028adc0b ShooterServer!UnknownFunction(0x26adc0a)
0x00000000028c53bb ShooterServer!UnknownFunction(0x26c53ba)
0x0000000002fe8900 ShooterServer!UnknownFunction(0x2de88ff)
0x0000000002feaa3d ShooterServer!UnknownFunction(0x2deaa3c)
0x0000000002fea3b9 ShooterServer!UnknownFunction(0x2dea3b8)
0x0000000002feaa3d ShooterServer!UnknownFunction(0x2deaa3c)
0x0000000002eba347 ShooterServer!UnknownFunction(0x2cba346)
0x0000000002fef6c1 ShooterServer!UnknownFunction(0x2def6c0)
0x00000000043d1e89 ShooterServer!UnknownFunction(0x41d1e88)
0x00000000025fbb87 ShooterServer!UnknownFunction(0x23fbb86)
0x000000000492870c ShooterServer!UnknownFunction(0x472870b)
0x00000000049285e2 ShooterServer!UnknownFunction(0x47285e1)
0x0000000004926107 ShooterServer!UnknownFunction(0x4726106)
0x00000000049257e9 ShooterServer!UnknownFunction(0x47257e8)
0x00000000049517ef ShooterServer!UnknownFunction(0x47517ee)
0x000000000480354c ShooterServer!UnknownFunction(0x460354b)
0x000000000242b292 ShooterServer!UnknownFunction(0x222b291)
0x00000000024301da ShooterServer!UnknownFunction(0x22301d9)
0x00000000056d2f9d ShooterServer!UnknownFunction(0x54d2f9c)
0x00007f3d8830e7b3 libc.so.6!__libc_start_main(+0xf2)
0x0000000002426029 ShooterServer!UnknownFunction(0x2226028)

[2022.09.15-21.02.10:689][  4]LogExit: Executing StaticShutdownAfterError
Malloc Size=1048576 LargeMemoryPoolOffset=1225168 
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
./ShooterServer.sh: line 5: 4103451 Segmentation fault      (core dumped) "$UE4_PROJECT_ROOT/ShooterGame/Binaries/Linux/ShooterServer" ShooterGame $@
e]2;screenae]2;[screen 0: unreal@maximumroulette:~/nightmare] a[unreal@maximumroulette nightmare]$ 

putty.log (3.0 MB)

I disable online steam plugin and maybe some little minorr changes.

i found on server mashine also logs :
Diagnostics.txt (1.3 KB)
CrashContext.runtime-xml (4.4 KB)

Maybe because i changed Target Hardware from Desktop to mobile in project settings.

Any suggest ?