Hello,
I am new to this field and I have bare minimum knowledge and understanding on what I am doing or how I am trying to do…. But, let me explain what is going on. I am trying to make an online game, thus trying to make a dedicated server. I start my journey with Epic Games launcher Unreal engine, create project at 5.7 and made all my progress there. Then somewhere I have read that I need source UE to being able to run dedicated server to test my games online/multiplayer functions as close to real life.
In normal circumstances I would open launcher, or double click to .uproject file within project root to start the editor and if I ever had to build the game, I would simply use .sln file within the root to build then open projectname.uproject file again to contiue in the editor.
But now, with source UE, I am opening editor with visual studio within C:/UnrealEngine path, but my project is in C:/Unreal Projects/Projectname in different path. I am totally lost that how can I open editor with source UE, then being able to edit in editor, also being able to build with .sln folder. Because first of all .sln file still builds with 5.7 instead of source UE 5.7.1
second I am still not able to change VS settings to development server instead of development editor. that doesnt opens what I need. I hope I am able to explain my jibrish problem.