Hi,
I’ve cross-compiled from windows a Linux server for my game. I ran it on a local VM and it ran fine, just like the windows version, I can connect and everything is working properly.
i’ve then transfered the files to a google instance, running the same OS (ubuntu 15), and when trying to run it there, I get a “Segmentation fault (core dumped)”. I’m running a 4 core 15gb instance, so I don’t think it’s anything related to shortage of memory, but I’m getting this message everytime I try to run my server, I don’t have any other message or log, even with running -log.
How can I find what is causing the segfault? Why is it doing this on the google’s server, but not my local VM? only difference is on my local VM I have visual access while on google I only have ssh