Hi everyone,
Question on GPU usage and UE5. My Dedicated GPU Memory is nearly maxed out and I am trying to do what I can to lower it as my project is starting to crash at least a few times while editing.
Notes:
- Map is about 10x10km
- As seen in the image below, my GPU is hovering between 10-11/12 GB
- I’m using an auto material for my landscape
- I’ve added the Ocean Water Body plug-in and object to my map (don’t know if that affects it)
- I’m using Ultra Dynamic Sky, but adding it didn’t seem to affect anything
- I’ve tried adjusting lumen, shading, shadows, etc. to reduce the usage, but it doesn’t seem to impact usage
- I’ve dropped my project to low-medium scalability from high/epic, but it didn’t seem to affect anything
Other Notes:
- I don’t know how to reduce poly count for meshes, just FYI
Can anyone offer any advice on what I could do to reduce dedicated GPU memory in the hopes of avoiding crashes? I’m worried that, as I add more and more meshes to my project, my game will crash all the time. I’ve so far only begun on a few buildings in a city I’ve added to the project.
Final Notes/Specs:
- Would upgrading to a better GPU (current is NVIDIA GeForce RTX 3060) help?
- Would upgrading my Ryzen 7 5700 help with anything?
- I have 64GB of RAM installed on my computer
- 2TB of SSD storage installed, if that info matters
- Images below are UE5 GPU specs and detailed engine stats, as well as my GPU performance in task manager