Decoys/Lures

This is how i activate the event:

on overlap with hitbox i tell the CH_human that he can interact with the decoy

on Ch_human, when press E (InputAction Interact), if he can interact then interacts/activates:


As for the child question: for now im just working with the decoyParent, i used this name because in the future intended to create childs with same caracteristics and behaviours but with diferent meshes( ex: a machine, a speaker, etc…)