I am working on some project, where someone made an Actor out of bunch of meshes on scene. Is there a way or script to undo it? To decompose this Actor, so every child mesh (inscanced too) in actor goes on scene as a standalone mesh?
You can try modelling tools
but you might be out of luck.
Hey there @Atezai! Welcome to the community! Did they use modeling tools to combine the actors? If so, Clockwork’s plan can work. If not, how did they combine them? If it’s a BP you’ll have to just take the constituent meshes and place them in world separately.
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Thank you for your reply. Sadly yes, they are as BPs… I hoped there is a way to do it automaticly and i will have to think about making a python script for that.
Depending on if it’s components or instances, you could write a quick editor utility widget that can loop through all the components/instances and spawn an SM there with the same values if you didn’t want to go the python route.
Any more info on this ?