Declare, implement and call an interface in C++

The blueprint object doesn’t work the same way C++ object does. This is why the cast doesn’t work. When you configure the blueprint to implement some interface, it doesn’t inherits the interface class.

Anyway, I think it’s working now… I tried to recompile and restart the editor many times before, but I was doing something wrong, I think… because I done it againg and now it’s working…

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