Hey, after doing a lot of research, I decided UE4 was the better choice for me. Now I need to choose a 3D program to work with UE4.
TBH, I value ease of use / efficiency the most. I’ve tried 3DS Max 2015, Maya 2015, and Blender 2015 before.
Blender was so hard I couldn’t even figure things out, but I just installed it’s new UI (for 2.8) and finding myself doing okay in it so far.
Maya was pretty confusing too. Max was by far the easiest, but seemed a bit “old” with it’s biped system.
Which software would be better for a solo dev?
I want to set up a “motion capture system” or use pre existing “motion capture librarys” and map them to my rigs. I know autodesk has “motion builder” which works well with 3DS Max. Does Blender have anything like this? Does it work with Blender?
Basically, I’m trying to figure out a production pipeline for assets and animation. What programs would help the most to get things out there “quick” ?
I’m thinking things like
“texturing tools” that are easier than photoshop (why do you have to texture in photoshop, save, check texture, go back and retexture, it should be instant updates lol)
Model generators, you can take the body of and bring into sculpting program to flesh out body, then model the head and clothes yourself.
VFX generators (not sure how these are made, Street Fighter V VFX and such)
Can anybody give me advice on which 3D program would be better for me? And which other 3D programs help speed up workflow? Motion is a big deal for me, cause animating by hand would be way too slow…
As I’m still pretty amateur at 3D, I may not understand how everything works together with game engines, thats why I’m mainly asking here for your guys advice, you know way better than me lol