Decide my next programming tutorial

Im planning to do a complete programming tutorial, for a whole basic prototype, explaining everything, Maybe even in the shape of a book or videotutorials.
The plan is to do a complete programmint tutorial series that will show the whole programming side of UE4, aimed at people who know C++ but dont really know what to do in UE4, and to show a workflow using mixed blueprints and c++.
The protypes i have planned are:
A 2d twin stick shooter, with enemies, powerups, and more stuff.
A 2d side scroller, metroidvania style.
A PvP spaceship game.

Could do something a bit different, but specially the 2 first ones are the ones i think would be best, ill only do one of them, as its going to be a lenghty series. Ill also show very very basic 3d art and animation with blender for the programmer art in the prototypes, to show the one-man-army workflow.
I would like to hear opinions about it.

In my opinion the 3rd project sounds pretty cool :slight_smile:

the PvP spaceship game can be a very good example of physics in unrealengine, for full newtonian physics, plus some network replication. Its not much more than that, the other 2 projects can show a lot more stuff.

A 2d Twin Stick Shooter would be interesting to see.

Why not a shoot’em up kind of game?, you know, like 1942.

2D sidescroller. (Mainly because that’s what I’m working on. lol) :slight_smile:

Third person shooter mechanics similar to red dead redemption.

If you are doing a tutorial about everything, i will very much like to see the option: A 2d twin stick shooter, with enemies, powerups, and more stuff.

Second that, it’d be nice to see something with some physics involved as well.

I think starting from the most basic one is the best idea. So people like me new to unreal engine api can learn most. I’m really interested in tutorials about using c++ with unreal anyway.