Hello guys! Im making a little research, but i need some help.
I want to make a good terrain.
I sculpt a cool terrain and all that stuff, but i dont want make all the textures look the same, tiled and boring.
So i have tought about doing some decals that will be only normal maps and the most important, tessellation to make terrain variation looks amazing.
But when i tried this, i saw that tessellation is off for decails.
I’ve been thinking of other option… What about painting the terrain with vertex painting and putting over an invisible layer with the “decals” of terrain variations etc, will it work?