hi,
I am working on a vision cone using procedural mesh Component and to have the Vision work for heights and inclined surfaces i decided to make the material as a DeferredDecal.
There are two problems now,
- If the camera is close to ground and character vision is at an incline the material disappears.
- weird shadow like projection occurs on certain angles usually when the camera is on the opposite direction like this
Any Idea how to solve this issue?