Decals Showing from behind the Objects


I am working on a vision cone using procedural mesh Component and to have the Vision work for heights and inclined surfaces i decided to make the material as a DeferredDecal.
There are two problems now,

  1. If the camera is close to ground and character vision is at an incline the material disappears.
  2. weird shadow like projection occurs on certain angles usually when the camera is on the opposite direction like this

Any Idea how to solve this issue?

Hey! I’m having the same issue, did you figure out a fix?