Decals fading with distance with cross pattern.

I had UE4 starter content skyphere in place which was huge. I’ll reduce it’s size to .01,
try reverting to the old near clip value and check if it helps.

I have looked into vertex position offset before when I was trying to use a parallax (I think its parallax i’m using the pixel offset for the depth) masked material on a plane on a wall. The mesh disappears into the wall when camera is oriented in steep angles to the plane. May be it is just parallaxing issue.