I would like to add that I fixed this in my own program by adding a Decal Actor. The Decal Actor, as opposed to the decal itself, contains the ability to change Fade distance. My bullet holes now have unlimited viewing distance.
I would like to add that I fixed this in my own program by adding a Decal Actor. The Decal Actor, as opposed to the decal itself, contains the ability to change Fade distance. My bullet holes now have unlimited viewing distance.