Thanks, but i get weird deformation - instead of “X” i have two parallel lines:
Material setup is the same, however, i’ve noticed that my “Opacity Mask Clip Value” is active (not greyed out like in Your screenshot):
I’ve tried putting other textures to be sure that’s not a problem with this particular “X” texture.
EDIT: I’ve changed back to Surface, then changed Blend Mode from Masked to Opaque. Then changed back to Deferred Decal - now it’s exacly the same as in your screenshot, but it’s still deformed.

