Decal Not working on a particular Level

Hello Everyone,

I am having a issue regarding the deferred decals in a particular level.

Basically the problem is when I switch to Android preview one then the transparency of the decals becomes almost zero (according to me the problem might be in Dbuffer) only in the main level of my game but when I created a new level in the same project and then placed the same decal in that level then it looks Fine

On Main Game Level


On new test level

The decal has no problem as it is working in new level. However I am pasting the image of decal material

The lightning is also very simple just a directional light set to Stationary

Any Help will be appreciable

Hello,

The only thing I can think of is maybe you should make the decal volume larger or have its boundaries be not so close to the surface of the wall.

I have already tried that out but still it is becoming transparent. I am not able to understand why this is happening in a particular level which only have a directional light not any high lighting feature :confused:

I’m seeing a similar issue in iOS with decals.
This decal should be fully opaque solid red but instead is slightly transparent.

I haven’t tried it in another level.
In your new level that you are testing it in, have you tried it on a wall with the same texture/material as in your main level photo? i just wonder if it’s a level & lighting issue or an issue with the material that it’s going onto…

-e

Thanks for the reply. But due to this Problem i have shifted to dynamic light instead of baked lighting

did dynamic lighting solve the issue?
if so then I’m likely experiencing a different issue.

thx-e