I am having a issue regarding the deferred decals in a particular level.
Basically the problem is when I switch to Android preview one then the transparency of the decals becomes almost zero (according to me the problem might be in Dbuffer) only in the main level of my game but when I created a new level in the same project and then placed the same decal in that level then it looks Fine
I have already tried that out but still it is becoming transparent. I am not able to understand why this is happening in a particular level which only have a directional light not any high lighting feature
I haven’t tried it in another level.
In your new level that you are testing it in, have you tried it on a wall with the same texture/material as in your main level photo? i just wonder if it’s a level & lighting issue or an issue with the material that it’s going onto…