hello
what technique do you suggest to add depth from a decal?
mainly on the edges of the meshes ?
Thanks
hello
what technique do you suggest to add depth from a decal?
mainly on the edges of the meshes ?
Thanks
Hey there @Bili0800! Here’s some resources for mesh decals that might help!
Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.
Is it possible to use displacement on the decal?
which method has more quality in the decal: normal, parallax or displacement?
Is there any other way?
Thank you very much for your attention
there is a way to do it, with procedural nodes,
this gradient on the edges of a mesh like the picture below to use with the decal?
Thanks
Being able to do this procedurally would be possible, though since I’m not the most knowledgeable about shaders, I’d have to dig a bit to find the resources.
Basically the though process would be to first make a linear gradient and then make a function that controls it’s like you have done there, then use that as a mask first then the actual gradient as the height. That said I don’t have one resource that does all of that at once, but combined with the previous links, this one can show you how to use linear gradient on the edges to an extent. (they use noise but you can skip that).
Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.
hello Is there a way to bake this edge map?
can be done with plugin .
which bake plugin is more complete?
thanks