Decal fading in/out in blueprint?

hello

i have a decal as part of a blueprint and would like to fade in and fade out at specific events.
is there a way to do this?

in the decal material there is a property for opacity control but i cannot find a way to access it in the blueprint. is there a way to do this?

thanks for any help

You can use a dynamic material instance in the blueprint, apply it to the decal, then you access the opacity with ‘set scalar parameter’.

that works thank you

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