Decal color is fading out on edges

Thanks for your reply !
I indeed scale it to have the line.

After several tests, I found that I have this problem when I’m setting this decal as a child of another actor (same problem with DecalComponent) which rotates (even if I set the attachment rules to KeepWorld when attaching it in C++).
By manually detaching it and forcing its rotation to (0,90,0), I have the same results as you !

Now I need to find why my AttachmentTransformRules are not working (or if there’s a problem with my rotations) :sweat_smile:

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