Decal Actor broken?

Hi, I have a simple POM decal, when I place the decal actor in the world it looks fine, but if I rotate it, the normals start to invert, the pom inverts and everything looks wrong unless it’s at its originally placed rotation.

If I place the same material on a static mesh plane it looks fine no matter the rotation.

What’s going on here?

Using POM on a decal requires extra steps. Here are two videos that cover two different approaches. The first is simpler and probably more broadly useful, but the second has certain benefits.

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Thanks a lot for your reply

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