Hi, I have a simple POM decal, when I place the decal actor in the world it looks fine, but if I rotate it, the normals start to invert, the pom inverts and everything looks wrong unless it’s at its originally placed rotation.
If I place the same material on a static mesh plane it looks fine no matter the rotation.
Using POM on a decal requires extra steps. Here are two videos that cover two different approaches. The first is simpler and probably more broadly useful, but the second has certain benefits.