Hello,
We are running many Linux dedicated server instances for our online session-based game.
Is there any way to debug it under Linux? Now we build it with clang toolchain on Windows. Maybe we should build it on Linux natively?
Hello,
We are running many Linux dedicated server instances for our online session-based game.
Is there any way to debug it under Linux? Now we build it with clang toolchain on Windows. Maybe we should build it on Linux natively?