Debugging USF (Unreal Shader Files)

Thanks,

That’s exactly what I’m doing, but I didn’t add a space in common.usf. This could explain why I only got my Vertex Factory source in nsight and not the others ?
And I can try for removing the compiling with worker. (Already did too, actually). But, as you said, it’s very slow. And (I guess) as I’m working on a VF, every times I make a change to my VF it need to recompile all the shaders (around 4000 shaders…).

With the worker, it takes something like 10 minutes on my computer. So without, it will be long…

In annex, sometimes my VF compile in less than a seconds (it just recompile the VF ?), sometimes it recompile the whole… I don’t really know why.