Sorry, I don’t have a solution.
I’ve tried to capture debug data with pix and with renderdoc, but without success. Actually, with renderdoc I can run the editor lobby (where I need to select a project) and nothing more - on project select editor closes without any errors. Renderdoc logs have no error info too. So how do you using it?
Upd.: I packaged a game and now can run renderdoc with it. But I don’t know - packaging happens in release mode, so maybe where’s some data loss? Another sad side - in order to debug shader I need to build a project what takes 15 min on my machine. Oh, and no hlsl too, just asm, but it’s better than nothing.