I’m currently looking to use the Gameplay Ability System. Is it possible to debug it (eg: set breakpoints and step through code) without compiling it manually? Whenever I set breakpoints anywhere in editor code, Visual Studio tells me symbols aren’t loaded.
Assuming you downloaded UE4 through the Epic launcher, did you include “Editor symbols for debugging” when installing? If not, you will need to do that to be able to debug C++ projects.