My Blueprint-based game throws a SpawnActor warning that I cannot seem to identify. The log output is below. The game is in four blueprints (Character, GameModeBase, UMG.UserWidget, and aText3DActor [via Plugin]). The Text3DActors are spawned at the beginning of play; however it is clear from the log that the warning is thrown before any of these actors are spawned. In the output below, I added Print String nodes to each BeginPlay event as well as the contruction event/functions for the UMG and character.
The game works as intended in the editor; however a packaged game does not spawn the Text3DActors. Outside of the aforementioned Print String nodes, I have migrated this level to a new project, deleted all scenery except for floors, and have been unable to do anything to affect the warning. I have yet to try recreating the blueprints from scratch into a blank project which is my next step, but Iām hoping to get some suggestions before taking that nuclear approach.
I donāt know what else is needed from me in terms of which Blueprints are actually useful.
LogLoad: Game class is āChickenGameMode_Cā
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Lab-02.Lab-02 up for play (max tick rate 0) at 2020.07.10-16.00.31
LogWorld: Bringing up level for play took: 0.005083
LogOnline: OSS: Creating online subsystem instance for: :Context_24
LogSpawn: Warning: SpawnActor failed because no class was specified
LogBlueprintUserMessages: [ChickenCharacter_C_0] Character Construction
LogBlueprintUserMessages: [ChickenGameMode_C_0] GameMode BeginPlay
LogBlueprintUserMessages: [elementBP_C_0] BP construct
LogBlueprintUserMessages: [elementBP_C_1] BP construct
LogBlueprintUserMessages: [elementBP_C_2] BP construct
LogBlueprintUserMessages: [ChickenUI_C_0] UI Cosntruct
LogBlueprintUserMessages: [Lab-02_C_0] Level