Debugging sounds in random MetaSounds Array

Hi!

I am currently debugging footstep audio that is played based on material via a MetaSound. However, using the audio visualizer does not show me the specific name of the soundfile being referenced, only the MetaSound itself.

My background is in sound design and music production, meaning I have minimal programming knowledge. I wonder what the best way to see what sound files are being triggered within the metasound while running the game for debugging. Thanks in advance!