Ah, we got to the bottom of it. We had custom logic that implemented IInputProcessor and was returning true for HandleMouseMoveEvent in certain cases. I have to confer with my colleagues if this is intended behaviour.
Thank you for your help.
Ah, we got to the bottom of it. We had custom logic that implemented IInputProcessor and was returning true for HandleMouseMoveEvent in certain cases. I have to confer with my colleagues if this is intended behaviour.
Thank you for your help.